Bug 59 - [Feature request] Scaling of windowed games
Summary: [Feature request] Scaling of windowed games
Alias: None
Product: DXGL
Classification: Unclassified
Component: ddraw (show other bugs)
Version: 0.5.15
Hardware: PC Windows XP
: Normal enhancement
Target Milestone: 0.5.18
Assignee: William Feely
Depends on:
Reported: 2018-10-10 09:41 EDT by Twipley
Modified: 2020-03-25 09:00 EDT (History)
1 user (show)

See Also:


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Description Twipley 2018-10-10 09:41:39 EDT
This is an enhancement request.

Some windowed games (for instance, the original Jumper, which is linked below) could benefit from double-scaling, so that the user can see better.

Comment 1 Twipley 2019-08-08 10:36:00 EDT
I have been following this closely. I see that the target milestone indicates that this might currently be worked on.

I am interested in being informed of any progress concerning this!

Comment 2 William Feely 2019-11-26 20:54:41 EST
Since I haven't implemented it in release 0.5.17 I have moved the milestone to 0.5.18.
Comment 3 William Feely 2019-12-08 19:10:03 EST
Marking status as IN_PROGRESS.
Comment 4 William Feely 2020-03-23 21:40:46 EDT
I have a partial implementation working on my end, capable of playing Jumper.  I'll be closing this bug by the end of the week when I publish a new version of DXGL.

Since another game, Zelda Classic (ZQuest Editor), isn't working correctly yet I am not ready to release, not to mention I still have to test the new overlay surface feature to ensure it scales properly too.
Comment 5 William Feely 2020-03-25 09:00:05 EDT
Now fixed as of DXGL 0.5.18
This is an optional setting in DXGL Config.