<p>Specifies the filter to use when rendering 3D graphics.</p>
<p>The following options are available:</p>
<h3>Application default</h3>
<p>Uses the mode specified by the application for filtering textures.</p>
<h3>Nearest</h3>
<p>Uses nearest-neighbor scaling for all textures.</p>
<h3>Bilinear</h3>
<p>Uses bilinear filtering for all textures.</p>
<h3>
  Nearest, nearest mipmap<br />
  Nearest, linear mipmap<br />
  Bilinear, nearest mipmap<br />
  Bilinear, linear mipmap
</h3>
<p>These options are currently not implemented.</p>